Trouble at Tiny Town (by Chump)

 

This nifty outdoor map is set in the surroundings of a small village whose inhabitants live cloistered in their home, since a strange boat moored at their dock...

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Some information about this map:

  • The access to the Harper's Haven is one of the door in the village. All the other doors are locked from inside. The good door is the one in the first row of house on the other side of the road from the well.
    The doors in the Pit and in the Harper's Haven leads on the ridge, beyond the ramp to the other team's territory, and close to the enemy catapult. They open on a DC 30 Search roll. You still need to break the gates from there though.

    The secret entries are located inside the other team defense perimeters, at the bottom of the ramp leading to the treasure chest and the Lord and Gold delivery point.

    The backdoors in the sanctuaries lead directly outside the defense perimeter in the tiny town. It is a good way to try to cut the enemy route after he has stolen gold, or to flank the enemies attacking your gate. Using the cavern entrance right behind the sanctuary lead at the same place.

    The boat has been left alone, and the villagers are cloistered because of the nasty giant wasps that are held inside the boat. Opening the latch will release them, and they will then spread as multiple swarms all across the village. The one that opened will be swarmed by them. Only some skills in animal empathy, or the Insect repellant from the Dragon Friend, will allow to reduce or negate the damage these nasty angry wasps do...
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