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Some information about this
map:
- The access to the Harper's
Haven is one of the door in the village. All the other
doors are locked from inside. The good door is the one in
the first row of house on the other side of the road from
the well.
The doors in the Pit and in the Harper's Haven leads on
the ridge, beyond the ramp to the other team's territory,
and close to the enemy catapult. They open on a DC 30
Search roll. You still need to break the gates from there
though.
The secret entries are located inside the other team
defense perimeters, at the bottom of the ramp leading to
the treasure chest and the Lord and Gold delivery
point.
The backdoors in the sanctuaries lead directly outside
the defense perimeter in the tiny town. It is a good way
to try to cut the enemy route after he has stolen gold,
or to flank the enemies attacking your gate. Using the
cavern entrance right behind the sanctuary lead at the
same place.
The boat has been left alone, and the villagers are
cloistered because of the nasty giant wasps that are held
inside the boat. Opening the latch will release them, and
they will then spread as multiple swarms all across the
village. The one that opened will be swarmed by them.
Only some skills in animal empathy, or the Insect
repellant from the Dragon Friend, will allow to reduce or
negate the damage these nasty angry wasps do...
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